The published requirements
Dreadmoor's Steam page lists two tiers, and both assume a 64-bit Windows 10 machine with DirectX 12 and 60 GB of free space. The gap between them is mainly graphics memory and system RAM, which is what you would expect from a first-person game built around fog, water and dense vegetation.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 or higher, 64-bit | Windows 10 or higher, 64-bit |
| CPU | Intel Core i5-8400 / AMD Ryzen 5 2600 | Intel Core i5-12400F / AMD Ryzen 5 5600 |
| RAM | 8 GB | 16 GB |
| GPU | Nvidia GTX 1060 (6 GB) / AMD RX 580 (8 GB) | Nvidia RTX 4060 / AMD RX 7600 |
| DirectX | 12 | 12 |
| Storage | 60 GB | 60 GB |
| Audio | DirectX-compatible sound card | DirectX-compatible sound card |
The minimum is a genuinely modest target: a GTX 1060 6 GB is a 2016 card, and the i5-8400 is from 2017. That is consistent with what the demo does. It renders a lot of foliage and volumetric fog, but it is not a ray-traced showcase, and Dream Dock explicitly spent demo development time on "performance and optimization" so the build would run "across a wider range of PC hardware".
The recommended tier is a bigger jump than the minimum suggests. An RTX 4060 with 16 GB is roughly double the memory and a much newer architecture, which points at 1080p high settings or 1440p with upscaling rather than 4K. Dream Dock has not published frame-rate targets, so any "60 fps at 1440p" claim you see elsewhere is an estimate, not a spec.
Why the demo's 20 GB is misleading
The demo lists 20 GB of storage against the full game's 60 GB. That is a threefold difference and it is easy to be caught out by it on launch day, especially on a laptop with a small SSD.
The reason is content, not compression. The demo covers a remote settlement and the surrounding islands with its own questline; the Early Access build ships one major region with a much larger fish roster, more locations and the full story. Sixty gigabytes is a normal size for a game of that shape, and it is worth clearing the space before November 9 rather than during the download.
If you are installing both, budget 80 GB, not 60. They are separate Steam apps and the demo does not convert into the full game.
What actually matters in play
Dreadmoor's performance profile is shaped by three things: volumetric fog, water rendering, and the sheer density of swamp vegetation. Those are the settings to touch first if the frame rate is uneven.
- Fog and volumetric effects are the biggest single cost in the outdoor scenes and the least noticeable when reduced, because the art direction already uses fog as cover.
- Shadow quality matters at night, when the trawler's spotlight and lantern become the main light sources. Dropping shadows a tier hurts atmosphere more than it helps frame rate.
- Water quality affects how readable a fishing spot is. The disturbed surface and bubble tell you where to cast, so this is one of the last settings to cut.
- View distance is mostly vegetation draw. Cutting it changes how the swamp reads, but it is the cheapest large gain on older cards.
For a GTX 1060-class machine, target 1080p with medium settings and accept that night scenes will dip. For an RTX 4060, 1080p high is the sensible starting point, and 1440p is plausible with upscaling enabled. Neither is a promise from the developer; both are reasonable readings of the published tiers.
Steam Deck and handheld play
Dream Dock has been unusually direct about this. The demo announcement says the studio has "been working on making Dreadmoor playable on Steam Deck" and that the demo "can be played on Steam Deck", but adds that the game "has not yet received an official Steam Deck Verified Rating" and that further improvements will follow.
That is a meaningful distinction. Playable means it runs and the controls are usable; Verified means Valve has tested readability, input prompts, performance and stability. Dreadmoor's interface uses small text in places — fish weights, rarity stars, tension meters — and a first-person fishing minigame is sensitive to frame pacing. Expect to read the control scheme carefully on a small screen.
Linux desktop players are in a similar position. There is no native build, but GamingOnLinux reported the demo working well on Proton 11, which is a better signal than most unsupported titles get. If you are buying for a Linux machine, test the demo through Proton first.
What to check before launch day
Three checks worth doing now, in order of how annoying they are to discover late.
- Free space. 60 GB, plus whatever the demo takes if you keep it installed. Static drives on laptops fill up quietly.
- Driver version. DirectX 12 titles from smaller studios are more sensitive to old GPU drivers than to raw hardware. Update before launch, not after a crash.
- Your actual GPU model, not its name. The minimum specifies the 6 GB GTX 1060 and the 8 GB RX 580. The 3 GB GTX 1060 exists and is a different card; it is below the listed minimum even though the name matches.
If your machine lands between the two tiers — say a GTX 1660 Super with 16 GB of RAM — you are above minimum and below recommended, which for this game means 1080p with mixed settings. Start at medium, raise water and fog detail first, and leave shadows where they are.
For everything else about the launch, including the unlock hour in your region and the $19.99 price, see the release date page. If you are still deciding whether the game is for you, the Early Access scope breakdown is a more useful read than a benchmark table.
Sources
Sources checked November 3, 2026. Requirement tables are copied from the English Steam listing; the demo figures come from the demo app page.
- Dreadmoor on Steam — minimum and recommended requirements, storage, DirectX version.
- Dreadmoor Demo on Steam — demo requirements and 20 GB install size.
- Demo Available Now! — optimisation work, Steam Deck statement, save warnings.
- GamingOnLinux: Dreadmoor arrives November 9 — Proton 11 report.